FrameVR and Frame Overview
The First Frame
Follow the instructions on the INTRO page to enter the first Frame.
Within the first Frame, a large open gallery space, participants will first be presented with an image explaining how to move and interact with objects in the space and a direction to an “orientation zone.” The orientation zones will be in private-audio areas (blue zones) and have a video as the primary interactable and images or PDFs as secondary/reference interactables. Once students have finished their orientation (which may not even be necessary), they will congregate to a “Meeting Zone” within the Frame and follow either a tour guide or markers (if no tour guide is present) to the “Showcase Zones.” Following the showcase zones, students will be guided back to the “Meeting Zone” for discussion or the “Reflection Zone” for formative feedback useful to the designers.
Within the first Frame, a large open gallery space, participants will first be presented with an image explaining how to move and interact with objects in the space and a direction to an “orientation zone.” The orientation zones will be in private-audio areas (blue zones) and have a video as the primary interactable and images or PDFs as secondary/reference interactables. Once students have finished their orientation (which may not even be necessary), they will congregate to a “Meeting Zone” within the Frame and follow either a tour guide or markers (if no tour guide is present) to the “Showcase Zones.” Following the showcase zones, students will be guided back to the “Meeting Zone” for discussion or the “Reflection Zone” for formative feedback useful to the designers.
Figure 11. Trudel, Tony. (2021). Overview of our group's frame. [Screenshot].
The Orientation Zone
The purpose of the artifacts in the orientation zone is to get participants to
- be able to interact with a media object (e.g. a video),
- ensure that their sound (at least) is working
- know how to enable/disable their mics
- know how to communicate with “chat” and “emotes”
- know how the blue zones work (for private discussions or discrete audio management)
- review any movement controls that they might have missed in the starting image
The Meeting Zone
The meeting zone serves two purposes and, as such, will be broken into two spaces.
Its primary purpose is to prime the participants on the nature of the space and how one might choose to progress through it. In that part of the meeting zone, there will be a series of images or PDF pages overviewing:
Its secondary purpose is to provide a location for discussion after participants have experienced the showcases. Assets are artifacts and can be found throughout each frame. Assets are digital artifacts: 2D images, 3D models, photospheres, multi-page-PDFs, 2D videos, 3D videos, audio files, interactive whiteboards, or links to other websites (including different Frames).
Assets in the meeting zone would include:
Its primary purpose is to prime the participants on the nature of the space and how one might choose to progress through it. In that part of the meeting zone, there will be a series of images or PDF pages overviewing:
- the purpose of the meeting zone
- suggested progression through the “Showcase” and “Feedback” zones
- a redirection to the “Orientation Zone” (in case they missed it or are having communication issues)
Its secondary purpose is to provide a location for discussion after participants have experienced the showcases. Assets are artifacts and can be found throughout each frame. Assets are digital artifacts: 2D images, 3D models, photospheres, multi-page-PDFs, 2D videos, 3D videos, audio files, interactive whiteboards, or links to other websites (including different Frames).
Assets in the meeting zone would include:
- one or more interactive whiteboards (for collaboration)
- links to a Google Form (or another survey tool) that gives students a place to place to type their observations or reflections on the content presented
- an image with the objectives of the Google Form (or another survey tool) listed.
Figure 12. Trudel, Tony. (2021). Meeting Zone. [Screenshot].
Showcase Zone 1 and 2
The Showcase zones are areas where teachers can customized student learning goals with specific curricular content. The teacher can act as a guide for their students' avatars and can orient them to specific assets, or simply allow their students to explore independently, or in small groups. We have included a variety of digital artifacts such as 2D images, video files and photospheres to demonstrate the sophisticated assets that Frame VR platform can support.
As an example, our showcase zones includes content from the Environmental Science 11 curriculum regarding biodiversity and human influences on the environment. In each zone, students will be challenged to reflect on the positive and negative impacts of human activity in their local areas by responding to overarching questions such as:
As an example, our showcase zones includes content from the Environmental Science 11 curriculum regarding biodiversity and human influences on the environment. In each zone, students will be challenged to reflect on the positive and negative impacts of human activity in their local areas by responding to overarching questions such as:
- How are biodiversity and human influences on the environment interconnected?
- How have First Peoples traditional and cultural practices affected the biodiversity in your area?
- Identify and explain humans' positive and negative influences on a specific geographic area or landform in your area, such as lakes, forests, or oceans.
Video 1. Trudel, Tony. (2021). FrameVR-A Space for Virtual Field Trips. [Video]. Retrieved from https://www.youtube.com
The Reflection Zone
The reflection zone is primarily a place for the designers/host to receive formative feedback regarding students’ impressions about experiencing a field trip using Frame VR in the way it was presented. Students can use their experiences from other field trips (virtual or not) for support.